The PSP-3000 plays the same games and offers the same media support as the older PSP models, but Sony has upgraded the system with an improved LCD screen and a new built-in microphone. The LCD is the same size and resolution as older PSP displays, but it has a "wider color gamut and anti-reflection technology," according to the latest Sony press release.
The wider color gamut means that the new PSP screen is capable of displaying a wider range of colors. The new LCD also features five times the contrast ratio and quicker pixel-response times than the old PSP display. The response time has doubled in speed and will help eliminate ghosting or blurring during gameplay and video playback.
The increased color gamut and improved contrast ratio was noticeable when we placed the PSP-3000 system right next to a PSP-2000 (PSP Slim); colors looked richer and more vibrant on the PSP-3000. The vivid, ghost-free screen does draw more power than the old screen. John Koller, Sony director of hardware marketing told GameSpot that the new screen will reduce battery life by "about 20 minutes."
UPDATE, 09/03/08: Sony has informed us that the PSP-3000 will actually have the same battery life as the PSP-2000. The new screen does require more power, but Sony engineers have reduced the power draw from other system components to make up the difference and ensure that battery life remains the same for both gameplay and UMD video playback.
The new system has the same video-out port and uses the exact same video cables as the PSP-2000, but Sony has upgraded the PSP-3000's video output to support gameplay output on interlaced displays using composite video cables. The move will surely excite gamers dismayed over the fact that the PSP Slim can output gameplay video only to progressive scan displays. Now they can buy a new PSP instead of an HDTV.
The PSP-3000's other major upgrade is its new built-in microphone. Sony put the integrated microphone into the PSP design roadmap after seeing the success of the headset-enabled SOCOM: U.S. Navy SEALs Fireteam Bravo. Sony placed the microphone pickup beneath the screen to the right of the volume buttons, well out of thumb reach, to prevent any inadvertent muting.