Iemand ervaring met gamemodes_server.txt? De server wil de custom maps/gamemodes niet pakken.
[code]#KeyValues Error: RecursiveLoadFromBuffer: got empty keyname in file gamemodes_server.txt
#GameModes_Server.txt, #{, #(*gameTypes*), #(*classic*), #(*gameModes*), #(*casual*), #(*mapgroupsMP*), #
#KeyValues Error: LoadFromBuffer: missing { in file gamemodes_server.txt
#(*GameModes_Server.txt*), #(*{*), #(*gameTypes*), #(*classic*), #(*gameModes*), #(*casual*), #(*mapgroupsMP*), #
#KeyValues Error: LoadFromBuffer: missing { in file gamemodes_server.txt
#(*GameModes_Server.txt*), #(*{*), #(*gameTypes*), #(*classic*), #(*gameModes*), #(*casual*), #(*mapgroupsMP*), #
#KeyValues Error: LoadFromBuffer: missing { in file gamemodes_server.txt
#(*GameModes_Server.txt*), #(*{*), #(*gameTypes*), #(*classic*), #(*gameModes*), #(*casual*), #(*mapgroupsMP*), #
#KeyValues Error: LoadFromBuffer: missing { in file gamemodes_server.txt
#(*GameModes_Server.txt*), #(*{*), #(*gameTypes*), #(*classic*), #(*gameModes*), #(*casual*), #(*mapgroupsMP*), #
#KeyValues Error: LoadFromBuffer: missing { in file gamemodes_server.txt
#(*GameModes_Server.txt*), #(*{*), #(*gameTypes*), #(*classic*), #(*gameModes*), #(*casual*), #(*mapgroupsMP*), #
#KeyValues Error: LoadFromBuffer: missing { in file gamemodes_server.txt
#(*GameModes_Server.txt*), #(*{*), #(*gameTypes*), #(*classic*), #(*gameModes*), #(*casual*), #(*mapgroupsMP*), #
#KeyValues Error: LoadFromBuffer: missing { in file gamemodes_server.txt
#(*GameModes_Server.txt*), #(*{*), #(*gameTypes*), #(*classic*), #(*gameModes*), #(*casual*), #(*mapgroupsMP*), #
#GamesTypes: game type/mode (gungame/gungameprogressive) is missing convar "hostname".
#GamesTypes: game type/mode (gungame/gungametrbomb) is missing convar "hostname".
#GamesTypes: game type/mode (training/training) is missing convar "bot_quota".
#GamesTypes: game type/mode (training/training) is missing convar "hostname".
[/code]
Lijkt dus alsof hij een bracket mist, alleen ik kan niet vinden waar.
[code]// To use this file, rename it to GameModes_Server.txt
//
// Values here override the default gamemodes.txt
"GameModes_Server.txt"
{
"gameTypes"
{
"classic"
{
"gameModes"
{
"competitive"
{
"maxplayers" "8" // Note that maxplayers doesn't go in the convar block.
// Another way to set maxplayers is to add -maxplayers_override XX to the cmd line.
"convars"
{
"hostname" "SE SERVER 24/7"
"mp_startmoney" "888"
"mp_maxmoney" "9999"
}
"mapgroupsMP" // List of mapgroups valid for this game mode ( competitive )
{
"mg_bomb_se" ""
}
}
"casual"
{
"maxplayers" "24"
"convars"
{
"hostname" "[EASYWAYHOSTING.NL][DEATHRUN][FAST DL][NO-LAGG]"
"mp_startmoney" "15998"
"mp_maxmoney" "99999"
}
"mapgroupsMP" // List of mapgroups valid for this game mode ( casual )
{
"deathrun" ""
}
}
}
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
// Map groups
//
// To use a mapgroup, it needs to be defined in a keyvalues
// block such as the example below, as well as listed in the
// 'mapgroupsMP' block within the game mode that will run it,
// such as the example above.
2//
// Then launch the server with '+mapgroup MAPGROUPNAME'
//
// Example:
//
// srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se
//
//
// Check the developer wiki for updated community info
// [url]https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers[/url]
//////////////////////////////////////////////////////////////////////////////////////////////
"mapgroups"
{
"deathrun" // mapgroup definition
{
"name" "deathrun"
"maps"
{
"deathrun_coldmetal2_go" ""
"deathrun_flatdeath_csgo" ""
"deathrun_minecraft_b3_fix2" ""
"dr_grassy_death_go" ""
"" ""
"" ""
}
}
}
}
[/code]
Helaas ben ik er nog niet achter gekomen hoe je een surf server maakt. Sv_airaccelerate is eruitgehaald en sv_cheats maakt niks uit. Zul je wel de game zelf moeten modden waar ik geen ervaring mee heb.